Intellect Caster
Clever wizards delve into the underlying theory of magic. These academics are able to learn a wide variety of spells, although they might struggle in the heat of battle. Their expertise and magical versatility makes them invaluable companions across the wizarding world.
Class Features
As an Intellect caster, you gain the following class features.
Hit Points
**Hit Dice: **1d8 per Intellect level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Intellect level after 1st
Proficiencies
Saving Throws: Dexterity, Intelligence
Skills: Choose two from Acrobatics, Herbology, Insight, Investigation, Magical Creatures, Magical Theory, Medicine, Muggle Studies and Survival
Spellcasting
Intelligence is your spellcasting ability for your spells. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one.
You must use a wand as a spellcasting focus for your spells. Your spell slot progression is the standard for full casters (22 slots at level 20).
Additionally, when you gain a level in this class, you can choose two of the cantrips or spells you know and replace them with two new cantrips or spells, which also must be of a level for which you have spell slots.
Ritual Casting
Your ability to recall information allows you to freely cast spells, as long as you have enough time to stop and focus. At 1st level, you can cast a spell as a ritual if that spell has the ritual tag and you know the spell. A ritual version of a spell takes only 1 minute longer to cast than normal. It also doesn’t expend a spell slot, which means the ritual version of a spell can’t be cast at a higher level.
Font of Magic, Metamagic, and Ability Score Improvements
Unless differences are shown in the Intellect Progression table, an Intellect caster has all Font of Magic, Sorcery Points, Flexible Casting, Metamagic, and Ability Score Improvement class features from a 5e Sorcerer.
Diverse Studies
At 3rd level, you gain both level 1 feature of your chosen School of Magic.
Apparition Lessons
When you reach 9th level, you gain the Apparition ability.
Arcane Recovery
When you reach 20th level, you have learned to regain some of your magical energy by studying in your free time. Whenever you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than 10, and none of the slots can be 6th level or higher.
Spells
| Level | ProficiencyBonus | SorceryPoints | Metamagic | Features | CantripsKnown | SpellsKnown |
|---|---|---|---|---|---|---|
| 1st | +2 | — | — | Spellcasting, Ritual Casting, School of Magic | 6 | 6 |
| 2nd | +2 | 2 | — | Font of Magic | 6 | 8 |
| 3rd | +2 | 3 | 1 | Metamagic | 7 | 10 |
| 4th | +2 | 4 | 1 | Ability Score Improvement | 7 | 12 |
| 5th | +3 | 4 | 1 | ─ | 8 | 16 |
| 6th | +3 | 5 | 1 | School of Magic Feature | 8 | 18 |
| 7th | +3 | 6 | 2 | Metamagic | 9 | 20 |
| 8th | +3 | 7 | 2 | Ability Score Improvement | 9 | 22 |
| 9th | +4 | 7 | 2 | Apparition Lessons | 10 | 26 |
| 10th | +4 | 8 | 2 | School of Magic Feature, Metamagic | 10 | 28 |
| 11th | +4 | 9 | 2 | ─ | 11 | 30 |
| 12th | +4 | 10 | 2 | Ability Score Improvement | 11 | 30 |
| 13th | +5 | 10 | 3 | Metamagic | 12 | 34 |
| 14th | +5 | 11 | 3 | School of Magic Feature | 12 | 34 |
| 15th | +5 | 12 | 3 | ─ | 13 | 36 |
| 16th | +5 | 13 | 3 | Ability Score Improvement | 13 | 36 |
| 17th | +6 | 13 | 3 | ─ | 14 | 40 |
| 18th | +6 | 14 | 3 | School of Magic Feature | 14 | 40 |
| 19th | +6 | 15 | 3 | Ability Score Improvement | 15 | 40 |
| 20th | +6 | 15 | 3 | Arcane Recovery | 15 | 40 |