Technique Caster

These spellcasters have practiced countless hours to obtain their level of control of magic. They are specialists: powerful and reactive. Their eye for detail them makes them formidable foes in the dueling world, and often are credited as the best of their field.

Class FeaturesAs a Technique caster, you gain the following class features.

Hit Points****Hit Dice: 1d6 per Technique level

Hit Points at 1st Level: 6 + your Constitution modifier

Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per Technique level after 1st

Proficiencies****Saving Throws: Wisdom, Intelligence

Skills: Choose two from Acrobatics, Herbology, Insight, Perception, Potion-Making, Sleight of Hand and Stealth

SpellcastingWisdom is your spellcasting ability for your spells. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one.

You must use a wand as a spellcasting focus for your spells. Your spell slot progression is the standard for full casters (22 slots at level 20).

Additionally, when you gain a level in this class, you can choose two of the cantrips or spells you know and replace them with two new cantrips or spells, which also must be of a level for which you have spell slots.

Spell DeflectionAt 3rd level, when you are the target of a spell or included in the area of a spell, you can deflect the spell as a reaction. The spell must be on your list of known spells and you spend a number of sorcery points equal to twice that spell’s level.

Upon deflection, you automatically succeed on your saving throw against the spell and you can direct the spell’s effect to a creature within 10 feet of you, if desired. If the spell does not have a saving throw, it has no effect on you. If a creature was also targeted by the spell or included in the area of the spell, you cannot redirect the spell to that creature.

Font of Magic, Metamagic, and Ability Score ImprovementUnless differences are shown in the Technique class table, a Technique caster has all Font of Magic, Sorcery Points, Flexible Casting, Metamagic, and Ability Score Improvement class features from a 5e Sorcerer.

Apparition Lessons**When you reach 9th level, you gain the Apparition ability.

Sorcerous RestorationWhen you reach 20th level, you regain 4 expended sorcery points whenever you finish a short rest.

SpellsLevelProficiencyBonus

SorceryPoints

MetamagicFeaturesCantripsKnown

SpellsKnown

1st+2——Spellcasting, School of Magic442nd+23—Font of Magic453rd+242Spell Deflection464th+252Ability Score Improvement575th+373Metamagic5106th+383School of Magic Feature5117th+394Metamagic6128th+3104Ability Score Improvement6139th+4125Apparition Lessons, Metamagic61610th+4135School of Magic Feature71711th+4145─71812th+4156Ability Score Improvement, Metamagic71813th+5176─82114th+5186School of Magic Feature82115th+5197Metamagic82216th+5207Ability Score Improvement82217th+6227─92518th+6238School of Magic Feature, Metamagic92519th+6248Ability Score Improvement92520th+6258Sorcerous Restoration925