Adult Chinese Fireball

Traits

Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.

Reflective Hide. The dragon is unaffected, and the effect is reflected back at the caster as though it originated from the dragon, turning the caster into the target.

Legendary Actions. The dragon can take 3 legendary actions.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +0 to hit, reach 10 ft., 1 target. Hit: 2d10+@mod piercing damage plus 2d6 fire damage. The dragon attacks with its Bite.

Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 2d6+@mod slashing damage. The dragon makes an attack with its claws.

Tail. Melee Weapon Attack: +0 to hit, reach 15 ft., 1 target. Hit: 2d8+@mod bludgeoning damage. The dragon makes an attack with its tail.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a Wisdom saving throw. A creature can repeat the saving throw at the end of each of its turns.

Breath Weapons (Recharge 4-6). The dragon breathes in!

Fire Breath. The dragon exhales fire in an 60-foot cone. Each creature in that cone must make a Dexterity saving throw.

Fire Ball. The dragon launches a small ball of fire towards any point. Each creature within a 20-foot-radius sphere centered on that point much make a Dexterity saving throw.

Legendary Actions

Detect (Legendary). The dragon makes a Wisdom (Perception) check.

Fire Ball Attack (Legendary). The dragon uses its Fire Ball breath weapon, regardless of whether the ability is recharged or not. After this attack, it must be recharged as normal.

Tail Attack (Legendary). The dragon makes an attack with its tail.

Wing Attack (Legendary). The dragon beats its wings. Each creature within 15 feet of the dragon must make a Dexterity saving throw.