Adult Nundu
Traits
Keen Sight and Smell. The nundu has** advantage **on Wisdom (Perception) checks that rely on sight or smell.
Pounce. If the nundu moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must make a Strength saving throw.
Running Leap. With a 10-foot running start, the nundu can long jump up to 30 ft.
Toxic Spines. When a creature within 10 feet of the nundu hits it with a melee attack, the attacker takes poison damage.
Legendary Resistance. If the nundu fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The nundu makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 2d12+@mod piercing damage. The nundu attacks with its Bite.
Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 2d10+@mod slashing damage. The nundu makes an attack with its claws.
Toxic Breath (Recharge 5-6). The nundu exhales acid in a 60-foot cone. Each creature in that cone must make a **Constitution **saving throw.