Goblin Guard

Traits

Goblin Cunning. The goblin has advantage on all Intelligence and Wisdom saving throws against magic.

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Studded Leather Armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Actions

Spear. Melee Weapon Attack: +0 to hit, reach 20 ft., one target. Hit: 1d6+@mod piercing damage. The goblin uses the spear with two hands to attack.

A gleaming steel point mouted atop a stout wooden haft, the spear may be wielded in one hand or two and can puncture through the heaviest armor with deadly force.