Inferi Horde

Traits

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Medium inferius. The swarm can’t regain hit points or gain temporary hit points.

Legendary Actions. The inferi swarm can take 3 legendary actions.

Actions

Fist. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 2d6+@mod bludgeoning damage. The inferi make attacks with thier fists.

Multiattack. The inferi horde makes four attacks: one with its fists and three with its clutching hands.

Clutching Hands. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 1d6+@mod bludgeoning damage. The inferi horde make attacks with its clutching hands.

Reactions

Split. The inferi horde splits into two Inferi Swarm.

Legendary Actions

Detect (Legendary). The inferi swarm makes a Wisdom (Perception) check.

Engulf (Legendary). If the inferi horde is currently grappling a creature, the inferi swarm pulls a grappled creature into one of its spaces and the creature is knocked prone.

Fist Attack (Legendary). The inferi horde makes a fist attack.

Move (legendary). The inferi horde moves up to half its speed.