Inferi Horde
Traits
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Medium inferius. The swarm can’t regain hit points or gain temporary hit points.
Legendary Actions. The inferi swarm can take 3 legendary actions.
Actions
Fist. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 2d6+@mod bludgeoning damage. The inferi make attacks with thier fists.
Multiattack. The inferi horde makes four attacks: one with its fists and three with its clutching hands.
Clutching Hands. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 1d6+@mod bludgeoning damage. The inferi horde make attacks with its clutching hands.
Reactions
Split. The inferi horde splits into two Inferi Swarm.
Legendary Actions
Detect (Legendary). The inferi swarm makes a Wisdom (Perception) check.
Engulf (Legendary). If the inferi horde is currently grappling a creature, the inferi swarm pulls a grappled creature into one of its spaces and the creature is knocked prone.
Fist Attack (Legendary). The inferi horde makes a fist attack.
Move (legendary). The inferi horde moves up to half its speed.