Young Acromantula

Traits

Soft Underbelly. The Spell Resistant trait does not apply to spells that hit the underside of the acromantula.

Spell Resistant. Any time the acromantula is targeted by a spell that requires a ranged attack roll, the acromantula is unaffected.

Spider Climb. The acromantula can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the acromantula knows the exact location of any other creature in contact with the same web.

Web Walker. The acromantula ignores movement restrictions caused by webbing.

Standing Leap. The acromantula’s long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start.

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 2d8+@mod piercing damage plus 4d8 poison damage. The acromantula attacks with its Bite.

Deadly leap. If the acromantula jumps at least 15 ft. as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must make a Strength or Dexterity saving throw (target’s choice) or be knocked prone.