Young Cerberus

Traits

Keen Smell. The cerberus has** advantage **on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The cerberus has** advantage **on an attack roll against a creature if at least one of the cerberus’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Spell Resistant. Any time the cerberus is targeted by a spell that requires a ranged attack roll, the cerberus is unaffected.

Three Heads. The cerberus can’t be surprised, and it has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Legendary Actions. The cerberus can take 3 legendary actions.

Actions

Multiattack. The cerberus makes two bite attacks.

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 2d6+@mod piercing damage. The cerberus attacks with its Bite.

Legendary Actions

Bite Attack (Legendary). The cerberus makes a bite atack.

Detect (Legendary). The cerberus makes a Wisdom (Perception) check.

Move (legendary). The cerberus moves up to half its speed.