Young Nundu

Traits

Keen Sight and Smell. The nundu has** advantage **on Wisdom (Perception) checks that rely on sight or smell.

Pounce. If the nundu moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must make a Strength saving throw.

Running Leap. With a 10-foot running start, the nundu can long jump up to 30 ft.

Toxic Spines. When a creature within 10 feet of the nundu hits it with a melee attack, the attacker takes poison damage.

Actions

Multiattack. The nundu makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 1d12+@mod piercing damage. The nundu attacks with its Bite.

Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d10+@mod slashing damage. The nundu makes an attack with its claws.

Toxic Breath (Recharge 5-6). The nundu exhales acid in a 30-foot cone. Each creature in that  cone must make a **Constitution **saving throw.