Martial Artist

Whether as a childhood extracurricular activity or a supplement to your magical dueling, you’re trained in striking and grappling. You gain the following benefits.

  • Your unarmed strike uses a d6 for damage.

  • When you hit a creature with an unarmed strike on your turn, you can try to grapple the target as a bonus action.

  • You have advantage on attack rolls against creatures you are grappling.

  • While a creature is grappled by you, you can use your action and make another grapple check to try one of the following maneuvers:

  • Pin. If you succeed, you and the creature are both restrained until the grapple ends.

  • Takedown. If you succeed, you make an unarmed strike and the creature is knocked prone.

  • Disarm. If you succeed, the creature is forced to drop one item of your choice that it’s holding. You can choose to take the item, ending the grapple.