Martial Artist
Whether as a childhood extracurricular activity or a supplement to your magical dueling, you’re trained in striking and grappling. You gain the following benefits.
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Your unarmed strike uses a d6 for damage.
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When you hit a creature with an unarmed strike on your turn, you can try to grapple the target as a bonus action.
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You have advantage on attack rolls against creatures you are grappling.
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While a creature is grappled by you, you can use your action and make another grapple check to try one of the following maneuvers:
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Pin. If you succeed, you and the creature are both restrained until the grapple ends.
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Takedown. If you succeed, you make an unarmed strike and the creature is knocked prone.
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Disarm. If you succeed, the creature is forced to drop one item of your choice that it’s holding. You can choose to take the item, ending the grapple.