Vampirism
You gain the following benefits:
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You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
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You are stuck at the age and form you were at the time of your undeath. You can’t die of old age, you suffer none of the drawbacks of old age, and you can’t be aged magically.
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You gain proficiency in Charisma (Persuasion).
You also gain the following penalties:
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You take 1 damage when you start your turn in direct sunlight.
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You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
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You can’t enter a residence without an invitation from one of the occupants.
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You are repelled by the smell of garlic, and touching or eating it causes intense pain.
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Instead of food and water, you must drink animal, human or magical being blood to sustain yourself.